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D & D 3.5e Character: Zacharia
Description
NameZacharia
Age22
GenderMale
RaceHuman
ClassCleric 1
Height6'1
Weight180
SkinTan
EyesDark Brown
HairLight Brown
Information
Level1
Experience0
Fav. HandLeft
OriginBabysitter
AlignmentNeutral Good
FaithZieLat
Fav. ClassCleric
BackgroundBook Keeper
Carry Capacity0
Current Carry Weight0
Portrait
Abilities
 basictemporary
STR12 +1 --
DEX8 -1 --
CON12 +1 --
INT15 +2 --
WIS12 +1 --
CHA16 +3 --
Stats
HP9 of 9
HP temp of
AC12
AC flat footed12
AC touch9
Conditions
Initiative -1
Hit Dice 1d8
Base Attack Bonus+0
Speed
Walking30
Loaded
Running120
Travel
Forced March
Flying
Swimming
Climbing
Saves
Fortitude +1 ( CON )
Reflex -1 ( DEX )
Willpower +1 ( WIS )
Weapons
NameLight, Crossbow
Att. Bonus Dmg Crit Range Type Weight Size
-1 1d8 19/20 x2 80 piercing 4 lbs Medium
Specials
NameKnife
Att. Bonus Dmg Crit Range Type Weight Size
+1 1d4 x 2 10 ft Slashing 1 lb Medium
Specials
Armor Sets & Shield
NameGay Mail
Type AC Max Dex Bonus Check Penalty Spell Failure Speed Weight
Studded Leather 3 5 -2 15 % 30 20
Specials
Spell Slots
  SL 0 SL 1 SL 2 SL 3 SL 4 SL 5 SL 6 SL 7 SL 8 SL 9
known All All
per day 3 1+1
Belongings
Money: cp, sp, 60 gp, pp
Notes

Skills
Skill NameBase AttrBonus
    Appraise INT +2
    Autohypnosis WIS +1
    Balance DEX -1
    Bluff CHA +3
    Climb STR +1
Concentration CON +5
Craft INT +2
    Craft: INT +2
    Craft: INT +2
    Decipher Script INT +2
Diplomacy CHA +7
    Disable Device INT +2
    Disguise CHA +3
    Escape Artist DEX -1
    Forgery INT +2
    Gather Information CHA +3
    Handle Animal CHA +3
Heal WIS +1
    Hide DEX -1
    Intimidate CHA +3
    Jump STR +1
Knowledge (arcana) WIS +3
Knowledge (history) INT +4
Knowledge (religion) INT +4
Knowledge (the planes) INT +2
    Knowledge: INT +2
    Listen WIS +1
    Move Silently DEX -1
    Open Lock DEX -1
    Perform: CHA +3
    Perform: CHA +3
    Perform: CHA +3
Profession: Book Keeper WIS +1
    Profession: WIS +1
    Psicraft INT +2
    Ride DEX -1
    Search INT +2
    Sense Motive WIS +1
    Sleight of Hand DEX -1
Spellcraft INT +4
    Spot WIS +1
    Survival WIS +1
    Swim STR +1
    Tumble DEX -1
    Use Magic Device CHA +3
    Use Psionic Device CHA +3
    Use Rope DEX -1
™ & © Wizards of the Coast
D & D 3.5e Character Sheet v1.01, made by Tillerz - Updated: 2024-05-11

The statblocks of your features

The statblocks of your proficiencies

Statblocks for your spells.

Level 0 Spells

[block: Create Water: Creates 2 gallons/level of pure water. Cure Minor Wounds: Cures 1 point of damage. Detect Magic: Detects spells and magic items within 60 ft. Detect Poison: Detects poison in one creature or object. Guidance: +1 on one attack roll]
[block: or skill check. Inflict Minor Wounds: Touch attack]
[block: 1 point of damage. Light: Object shines like a torch. Mending: Makes minor repairs on an object. Purify Food and Drink: Purifies 1 cu. ft./level of food or water. Read Magic: Read scrolls and spellbooks. Resistance: Subject gains +1 on saving throws. Virtue: Subject gains 1 temporary hp.]

Level 1 Spells

[block: Bane: Enemies take -1 on attack rolls and saves against fear. Bless: Allies gain +1 on attack rolls and saves against fear. Bless Water M: Makes holy water. Cause Fear: One creature of 5 HD or less flees for 1d4 rounds. Command: One subject obeys selected command for 1 round. Comprehend Languages: You understand all spoken and written languages. Cure Light Wounds: Cures 1d8 damage +1/level (max +5). Curse Water M: Makes unholy water. Deathwatch: Reveals how near death subjects within 30 ft. are. Detect Chaos/Evil/Good/Law: Reveals creatures]
[block: or objects of selected alignment. Detect Undead: Reveals undead within 60 ft. Divine Favor: You gain +1 per three levels on attack and damage rolls. Doom: One subject takes -2 on attack rolls]
[block: and checks. Endure Elements: Exist comfortably in hot or cold environments. Entropic Shield: Ranged attacks against you have 20% miss chance. Hide from Undead: Undead can’t perceive one subject/level. Inflict Light Wounds: Touch deals 1d8 damage +1/level (max +5). Magic Stone: Three stones gain +1 on attack]
[block: deal 1d6 +1 damage. Magic Weapon: Weapon gains +1 bonus. Obscuring Mist: Fog surrounds you. Protection from Chaos/Evil/Good/Law: +2 to AC and saves]
[block: hedge out elementals and outsiders. Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. Sanctuary: Opponents can’t attack you]
[block: and you can’t attack. Shield of Faith: Aura grants +2 or higher deflection bonus. Summon Monster I: Calls extraplanar creature to fight for you.   Domains: Sanctuary: Opponents can’t attack you]
[block: and you can’t attack. Cure Light Wounds: Cures 1d8 damage +1/level (max +5).]

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