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Ancient Blooded Watchman in Pathfinder 2e

Ancient Blooded Watchman - Officer 1
UNCOMMONWHITE REDMEDIUMDWARFHUMANOID

Dwarven Warriors by Douglas Shuler
Ancient Blooded Watchmen are Dwarven wardens with a family history of being obstinately resistant to magic. They are employed as guards for magical institutions or supplementary members of a town watch or city guard, trained to look for arcane shenanigans and magic enabled crime.
Perception Expert (9 to find concealed objects)
Languages Common
Skills Athletics Trained , Intimidation Expert , Legal Lore Trained ,

STR +4 , DEX +2 , CON +3 , INT +0 , WIS +3 , CHA -2

Items Items club, crossbow (10 bolts), dagger, sap, scale mail, signal whistle
AC 18
Saving Throws Fort +8, Ref +5, Will +6
HP18
Speed 20 ft
Melee Club expert +4 / -1 ] , Damage Bludgeoning Sap expert +5 / +2 ] , (agile, nonlethal) Damage Bludgeoning
Ranged Crossbow expert +2 / -3 ] (range increment 120 feet, reload 1), Damage Piercing
Special Abilities
  • Call on Ancient Blood as a reaction to Being targeted by a magical effect Ancient Blooded gain a +1 circumstance bonus to saves against magic effects
  • Grapple The Watchman grabs at you with their free hand.
  • Shove The Watchman pushes you away.
  • Trip The Watchman tries to knock you to the ground.
  • Disarm The Watchman tries to knock your weapons out of your hands .
  • Demoralize Watchmen typically use threats of punishment to exact compliance from the citizenry .

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