| Troubadours keep alive the traditional songs of their cultural and write original works to commemorate major events. | |
| Perception | Expert |
| Languages | Common, (possibly other depending on situation) |
| Skills | Acrobatics Trained , Deception Trained , Diplomacy Trained , Occultism Trained , Performance Master , Society Trained , Theater Lore Expert |
STR +0 , DEX +3 , CON +0 , INT +2 , WIS +1 , CHA +4 | |
| Items | Items crossbow (10 bolts), leather armor, lute, poetry book, rapier |
| AC | 19 |
| Saving Throws | Fort +5, Ref +10, Will +8 |
| HP | 38 |
| Speed | 25 feet |
| Melee | rapier: Master / +7 / +2 (deadly 1d8, disarm, finesse) | Damage: piercing |
| Ranged | Crossbow : Expert / +7 / +2 (range increment 120 feet, reload 1) | Damage Piercing [be] |
| Special Abilities | Bardic Lore The troubadour can Recall Knowledge on any subject with a +7 modifier.
[be] |
| Spells | Occult Spontaneous Spells DC 21; 2nd calm emotions, charm, magic mouth (2 slots 1st charm, illusory disguise, soothe, ventriloquism (3 slots Cantrips (2nd) detect magic, ghost sound, message, prestidigitation, read aura Bard Composition Spells DC 21, 2 Focus Points; 2nd counter performance, lingering composition; Cantrips (2nd) inspire courage |
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