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Arcus Jones in Cogent Roleplay

Character Name
Arcus Jones
Player Name
zander
Age
42 years
Race
human
Height
4 foot 6 inches
Body Type
skinny
Disabling Characteristics
Feeble, Kleptomaniac
Attribute: STRENGTH
STR
-1 +1 +2 +3 +4
For each additional point in STR: severity in injury can be reduced once every combat encounter
Skills (+STR)
Endurance
-1 +1 +2 +3 +4 b3 3
Athletics
-1 +1 +2 +3 +4 b3 2
Grip
-1 +1 +2 +3 +4 b3 2
Swim
-1 +1 +2 +3 +4 b3 2
Throw
-1 +1 +2 +3 +4 b3 2
Attribute: REFLEX
REF
-1 +1 +2 +3 +4
For each additional point in REF: Turn Priority is Higher at the beginning of combat encounters
Skills (+REF)
Perception
-1 +1 +2 +3 +4 b3 6
Acrobatics
-1 +1 +2 +3 +4 b3 3
Ride/Pilot
-1 +1 +2 +3 +4 b3 3
Sleight of Hand
-1 +1 +2 +3 +4 b3 3
Stealth
-1 +1 +2 +3 +4 b3 5
Attribute: INTELLIGENCE
INT
-1 +1 +2 +3 +4
For each additional point in INT: Receive 3 additional Skill Points to spend in character creation
Skills (+INT)
General Knowledge
-1 +1 +2 +3 +4 b3 6
Deception
-1 +1 +2 +3 +4 b3 6
Infiltration
-1 +1 +2 +3 +4 b3 5
Persuasion
-1 +1 +2 +3 +4 b3 5
Survival
-1 +1 +2 +3 +4 b3 7

1 2 3 4 5 6 7 8 9

Vocation: Aeromancy Mage (INT)
  +1 +2 +3 +4  b3 9
Skills
Spell: Prestidigitation (INT)
  +1 +2 +3 +4  b3 9
Vocation: Enchanting (INT)
  +1 +2 +3 +4  b3 8
Skills
None.
N/A
  +1 +2 +3 +4  b0 N/A
Skills
None.
Injuries
1 2 3 4 5 6
         
When the level of injury exceeds your BASE ROLL (3) + ATTRIBUTE POINTS, you fall unconscious.
Lingering Injuries / Penalties
-2 dice
Armour
1 2 3 4 5 6 7 8
               
Destiny Points
   
Commerce Points
0 1 2 3 4 5 6 7 8
           
Inventory / Equipment
The Cloak of One Thousand Leaves, Dagger, wooden pipe, old journal, charcoal pencell, jerky bag, 2x Lesser Elemental Totem(3 rounds), 2x Lesser Elemental Totem(10 rounds), evil rabbit eye, big bird Cthulhu feathers,
Notes
The Cloak of One Thousand Leaves:
when activated it will shoot you up in the air wherever you point your head. It then has it feathers falling effect to keep you from falling to your death, but you can’t move while falling because your falling. Using your magic your can change the direction or how fast you are moving while in the air you can also increase the height your at.

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