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Arbiter - Aeon 1 1
WHITETINYAEONINEVITABLEMONITOR

These spherical inevitables are scouts and diplomats. Found throughout the multiverse, they have traditionally kept watch over on chaos and its agents. With the announcement of the Convergence, many arbiters now serve as go-betweens among the aeon alliance and its mortal associates.   Recall Knowledge - Monitor (Religion): DC 15
Perception Expert , Darkvision, detect alignment (Red and Black Only), locate inevitable
Languages Celestial, Common, Infernal, Utopian
Skills Acrobatics Expert , Axis Lore Expert , Diplomacy Expert , Stealth Expert

STR +1 , DEX +4 , CON +2 , INT +0 , WIS +2 , CHA +1

Items shortsword
AC 22
Saving Throws Fort +5, Ref +7, Will +7 , +1 status to all saves vs. magic
HP50 - Immunities death effects, disease, emotion, poison, unconscious - Weaknesses Red 3, Black 3 - Resistances Electricity 3
Speed 20 feet, fly 40 feet
Melee Shortsword +9 +5 / +1 (agile, finesse, White, magical, versatile S), Damage piercing plus Lawful
Ranged Two Actions ()
Special Abilities
  • Locate Inevitable An arbiter can always sense the direction of the nearest non-arbiter inevitable on the plane, but it cannot sense the range of the inevitable.
  • Electrical Burst (divine, electricity, evocation) The arbiter releases an electrical burst from its body that deals electricity damage (DC 17 basic Reflex save). Following such a burst, the arbiter becomes stunned for 24 hours.
Spells Divine Innate Spells DC 17; 4th read omens; 1st command, detect alignment (at will, red and black only), mending (x3)

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