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Blood Orc

Medium goblinoid, humanoid, any non-good
Armor Class 15
Hit Points 8hp (2d8+1) 2d8+1
Speed 30ft Burrow: 5ft Swim: 15ft Climb: 25ft

STR
16 +3
DEX
14 +2
CON
12 +1
INT
9 -1
WIS
4 -3
CHA
2 -4

Saving Throws Strength +5, Dexterity +1, Intelligence -3, Wisdom -3, Charisma -6
Skills Acrobatics +3, Athletics +5, Stealth +1, Animal Handling -3, Survival +2, Persuasion -2, Perception +1
Damage Vulnerabilities Light, Fire,
Damage Resistances Ice, Water,
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision, Super Smell, Blood Smell
Languages Common, Elvish, OrcTongue
Challenge 1/2


Actions

Claw The Blood Orc charges and attacks its prey with its cold claws. Hit bonus 1d20+2, reach 5ft, bludgeoning damage, 1d6+3 1d6+3 Blood Attack The Orc smells blood and charges that enemy with bloodlust. Hit bonus 1d20+1, reach 15 ft, usable only if open wound within 15ft of the orc, slashing damage, 1d10+4 1d10+4

Reactions

Scream Once a turn this can be used to stop the next enemy's attack


 

The Blood Orc lives in dungeons and caves deep in mountains of dark being. Bones of those unlucky enough to encounter them litter the floors.


Blood Orcs are savage beasts that are dark descendants of elves. They feed on raw flesh and draw power from death. They are pale and mostly blind and are quite tall, but they hunch over.

Deep caves, dungeons and dark mountains and maybe rocky areas in forests.


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