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Character Name
Muddad
Player Name
GensterMenster
Age
24
Race
Shalidorian
Height
6'0
Body Type
Endomorph
Disabling Characteristics
Paranoia
Attribute: STRENGTH
STR
-1 +1 +2 +3 +4
For each additional point in STR: severity in injury can be reduced once every combat encounter
Skills (+STR)
Endurance
-1 +1 +2 +3 +4 b3 3
Athletics
-1 +1 +2 +3 +4 b3 3
Grip
-1 +1 +2 +3 +4 b3 3
Swim
-1 +1 +2 +3 +4 b3 3
Throw
-1 +1 +2 +3 +4 b3 3
Attribute: REFLEX
REF
-1 +1 +2 +3 +4
For each additional point in REF: Turn Priority is Higher at the beginning of combat encounters
Skills (+REF)
Perception
-1 +1 +2 +3 +4 b3 5
Acrobatics
-1 +1 +2 +3 +4 b3 4
Ride/Pilot
-1 +1 +2 +3 +4 b3 3
Sleight of Hand
-1 +1 +2 +3 +4 b3 3
Stealth
-1 +1 +2 +3 +4 b3 4
Attribute: INTELLIGENCE
INT
-1 +1 +2 +3 +4
For each additional point in INT: Receive 3 additional Skill Points to spend in character creation
Skills (+INT)
General Knowledge
-1 +1 +2 +3 +4 b3 4
Deception
-1 +1 +2 +3 +4 b3 5
Infiltration
-1 +1 +2 +3 +4 b3 4
Persuasion
-1 +1 +2 +3 +4 b3 5
Survival
-1 +1 +2 +3 +4 b3 4

1 2 3 4 5 6 7 8 9

Vocation: Arcane Archer (INT)
  +1 +2 +3 +4  b3 6
Skills
Ranged, Archaic (CBT)
  +1 +2 +3 +4  b3 6
Arcana Magic (INT)
  +1 +2 +3 +4  b3 6
N/A
  +1 +2 +3 +4  b0 N/A
Skills
None.
N/A
  +1 +2 +3 +4  b0 N/A
Skills
None.
Injuries
1 2 3 4 5 6
           
When the level of injury exceeds your BASE ROLL (3) + ATTRIBUTE POINTS, you fall unconscious.
Lingering Injuries / Penalties
None.
Armour
1 2 3 4 5 6 7 8
             
Destiny Points
   
Commerce Points
0 1 2 3 4 5 6 7 8
       
Inventory / Equipment
Gambeson
Longbow
Arrows
Rations
Map
Notes
General Perk:

Quick Wits: your character is quick on the draw and acts faster than they should normally.
Ranks 1: you are treated as having 1 more point of reflex for the purpose of determining initiative order however creatures with naturally higher reflex still take priority over you.

Vocational Perks:

Arcane Shooting: when you cast a spell of CL 4 or lower you can make a ranged attack a normal as a part of the spell provided the spell requires a ranged attack to be made.

Piercing Spell Shot: if the spell you cast beats their required CL by 3 or more the target cannot use their armor to reduce the injury levels against the attack made as a part of the spell.

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