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Nihiloor

Medium aberration, lawful evil
Armor Class 15 (BREASTPLATE)
Hit Points 71 (13D8+13)
Speed 30ft

STR
11 0
DEX
12 +1
CON
12 +1
INT
19 +4
WIS
17 +3
CHA
17 +3

Saving Throws INT +7, WIS +6 & CHA +6.
Skills ARCANA +7, DECEPTION +6, INSIGHT +6, PERCEPTION +6, PERSUASION +6 & STEALTH +4.
Senses DARKVISION 120FT, PASSIVE PERCEPTION 16.
Languages DEEP SPEECH, UNDERCOMMON & TELEPATHY 120FT.
Challenge 7 (2900XP)

VARIANT: MIND FLAYER ARCANIST

  A FEW MIND FLAYERS SUPPLEMENT THEIR PSIONIC POWER WITH ARCANE SPELLS. HOWEVER, THEY ARE REGARDED AS DEVIANTS BY THEIR ILLITHID PEERS AND USUALLY SHUNNED. A MIND FLAYER ARCANIST HAS A CHALLENGE RATING OF 8 (3900XP) AND THE FOLLOWING TRAIT. SPELLCASTING: THE MIND FLAYER IS A 10TH-LEVEL SPELLCASTER. ITS SPELLCASTING ABILITY IS INTELLIGENCE (SPELL SAVE DC 15, +7 TO HIT WITH SPELL ATTACKS). THE MIND FLAYER HAS THE FOLLOWING WIZARD SPELLS PREPARED.   CANTRIPS (AT WILL): BLADE WARD, DANCING LIGHTS, MAGE HAND & SHOCKING GRASP.   1ST LEVEL (4 SLOTS): DETECT MAGIC, DISGUISE SELF, SHIELD & SLEEP. 2ND LEVEL (3 SLOTS): BLUR, INVISIBILITY & RAY OF ENFEEBLEMENT. 3RD LEVEL (3 SLOTS): CLAIRVOYANCE, LIGHTNING BOLT & SENDING. 4TH LEVEL (3 SLOTS): CONFUSION & HALLUCINATORY TERRAIN. 5TH LEVEL (2 SLOTS): TELEKINESIS & WALL OF FORCE.

At will:

INNATE SPELLCASTING (PSIONICS)

  THE MIND FLAYER’S INNATE SPELLCASTING ABILITY IS INTELLIGENCE (SPELL SAVE DC 15). IT CAN INNATELY CAST THE FOLLOWING SPELLS, REQUIRING NO COMPONENTS.   AT WILL: DETECT THOUGHTS & LEVITATE.

1/day: 1/DAY EACH: DOMINATE MONSTER & PLANE SHIFT (SELF ONLY).


MAGIC RESISTANCE

  THE MIND FLAYER HAS ADVANTAGE ON SAVING THROWS AGAINST SPELLS AND OTHER MAGICAL EFFECTS.


Actions

TENTACLES: MELEE WEAPON ATTACK: +7 TO HIT, REACH 5FT, ONE CREATURE. HIT: 15 (2D10+4) PSYCHIC DAMAGE. IF THE TARGET IS MEDIUM OR SMALLER, IT IS GRAPPLED (ESCAPE DC 15) AND MUST SUCCEED ON A DC 15 INTELLIGENCE SAVING THROW OR BE STUNNED UNTIL THIS GRAPPLE ENDS.   EXTRACT BRAIN: MELEE WEAPON ATTACK: +7 TO HIT, REACH 5FT, ONE INCAPACITATED HUMANOID GRAPPLED BY THE MIND FLAYER. HIT: 55 (1D10) PIERCING DAMAGE. IF THIS DAMAGE REDUCES THE TARGET TO 0 HIT POINTS, THE MIND FLAYER KILLS THE TARGET BY EXTRACTING AND DEVOURING ITS BRAIN.     MIND BLAST (RECHARGE 5-6): THE MIND FLAYER MAGICALLY EMITS PSYCHIC ENERGY IN A 60-FOOT CONE. EACH CREATURE IN THAT AREA MUST SUCCEED ON A DC 15 INTELLIGENCE SAVING THROW OR TAKE 22 (4D8+4) PSYCHIC DAMAGE AND BE STUNNED FOR 1 MINUTE. A CREATURE CAN REPEAT THE SAVING THROW AT THE END OF EACH OF ITS TURNS, ENDING THE EFFECT ON ITSELF ON A SUCCESS.


 

Mind Flayer   The illithid Nihiloorworks for Xanathar, spending its days creating intellect devourers and setting them loose in the sewers of Waterdeep. Each intellect devourer attacks the first humanoid it encounters, using its victim as a puppet to spy on the city and relay information back to Nihi loor. Occasionally, an intellect devourer is in structed to seek out a particular kind of target, such as a member of the City Guard or the City Watch. Sometimes its instructions will include orders to capture specific Waterdavians and bring them to Skullport, where they can be enslaved or ransomed.   Nihiloor has an alien mind, and it considers itself Xanathar's equal. It has no interest in supplanting the beholder, however, preferring to operate in the shadows and pursue its own fell schemes


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