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Gordon of the Fen in Pathfinder 2e

Gordon of the Fen - Animal Compainion 3
UNIQUEBLACK, GREENMEDIUMSCORPIONANIMAL COMPAINION

Gordon has bonded to some degree with the Salty Crackers. He still believes himself superior to the band of adventurers and follows them as much out of curiosity as affection  
  • Recall Knowledge - Animal (Nature): DC 18
  • Unspecific Lore: DC 16
  • Specific Lore: DC 13
 
Scorpion Venom
While scorpions are often symbols of death or evil, their venom can be extracted and used for various medical applications. A character can milk an incapacitated giant scorpion to extract raw scorpion venom, which can be used as raw materials to craft giant scorpion venom or lesser antiplague. To determine the value of ingredients, you gain each day and the DC of the appropriate Medicine or Lore check,
Bestiary pg. 285
Perception +9 , darkvision, tremorsense (imprecise) 60 feet
Skills Athletics +9 , Stealth +7

STR +4 , DEX +2 , CON +3 , INT -4 , WIS +1 , CHA -4

Items Giant Scorpion Venom  
AC 17
Saving Throws Fort +8, Ref +7, Will +6
HP27
Speed Speed 40 feet, climb 25 feet
Melee pincer +9 +5 / +1 (agile, reach 10 feet) Damage Slashing plus Grab
Stinger +9 +4 / -1 Damage Piercing plus giant scorpion venom
Special Abilities Attack of Opportunity Stinger only.
Constrict bludgeoning , DC 19.
Giant Scorpion Venom (poison) Saving Throw DC 18 Fortitude; Maximum Duration 6 rounds;
  • Stage 1 poison damage and enfeebled 1 (1 round)
  • Stage 2 poison damage and enfeebled 1 (1 round)
  • Stage 3 poison damage and enfeebled 2 (1 round).

 

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