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Heaven’s Light (Conduit) in Pathfinder 1e

Heaven’s Light (Conduit)

You are a luminous beacon in the darkness, an icon of order and kindness through which the light of Heaven itself can shine, even in the most dreadful of realms.


Prerequisite(s)

Knowledge (planes) 1 rank.

Benefits

As a standard action, you can emit an aura of bright light centered on a glowing halo above or behind your head. The illumination provided is equal in intensity to that of a torch.
 
If you have at least 5 ranks in Knowledge (planes), the illumination is equivalent to that created by a daylight spell.
 
If you have at least 15 ranks in Knowledge (planes), the light becomes further infused with Heavenly power, and each evil creature within 30 feet of you must succeed at a Fortitude save (DC = 10 + half your level + your Charisma modifier) or become sickened by the light for as long as it remains in range plus 1 additional round after leaving the area.
 
You can use this feat’s benefit for a number of rounds per day equal to your ranks in Knowledge (planes). These rounds need not be consecutive.
 
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Adapted for readability from: Pathfinder Roleplaying Game Planar Adventures. Copyright 2018, Paizo Inc.; Authors: Robert Brookes, John Compton, Paris Crenshaw, Eleanor Ferron, Thurston Hillman, James Jacobs, Isabelle Lee, Lyz Liddell, Ron Lundeen, Joe Pasini, Lacy Pellazar, Jessica Price, Mark Seifter, F. Wesley Schneider, Todd Stewart, James L. Sutter, and Linda Zayas-Palmer.

Special

Conduit feats grant the ability to draw energies from other planes. The effects of conduit feats are supernatural and do not function in an antimagic field or similar effect. In addition, since these abilities require energies from other planes, you cannot use them in areas that are warded against planar or dimensional travel (such as those under the effects of dimensional lock or forbiddance) or when you have been denied this ability (such as via dimensional anchor).

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