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Shadow - Creature 4
BLACKMEDIUMINCORPOREALUNDEAD

Recall Knowledge - Undead (Religion): DC 19 Unspecific Lore: DC 17 Specific Lore: DC 14
‌ The mysterious undead known as shadows lurk in dark places and feed on those who stray too far from the light. Those who parley with shadows, typically by keeping them at bay with a glowing weapon, may learn great secrets, for they are ideal spies. Shadow Locations Shadows might lurk in any dimly lit area—a corner in a crumbling ruin, a room lit by flickering candles or a shaded forest at dusk. They travel to and from the Shadow Plane, though it is unclear if they do so via their own magic or by aligning themselves with a more powerful being capable of such planar shifting. Bestiary pg. 289
Perception +10 ; Darkvision
Languages Necril
Skills Acrobatics +10 , Stealth +14

STR -5 , DEX +4 , CON +0 , INT -2 , WIS +2 , CHA +3

AC 20
Saving Throws Fort +8, Ref +14, Will +12
HP40 - Immunities death effects, disease, paralyzed, poison, precision, unconscious; - Weaknesses light vulnerability - Resistances all 5 (except force, ghost touch, or positive; double resistance against non-magical)
Speed fly 30 feet
Melee shadow hand +15 +10 / +5 , (finesse, magical) Damage negative
Special Abilities Light Vulnerability An object shedding magical light (such as from the light spell) is treated as magical when used to attack the shadow.
Shadow Spawn When a creature’s shadow is pulled free by Steal Shadow, it becomes a shadow spawn under the command of the shadow that created it. This shadow spawn doesn’t have Steal Shadow and is perpetually and incurably clumsy 2. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its enfeeblement, its shadow returns to it and the shadow spawn is extinguished.
Slink in Shadows The shadow can Hide or end its Sneak in a creature’s or object’s shadow.
Steal Shadow (divine, necromancy) Requirement The shadow hit a living creature with a shadow hand Strike on its previous action. Effect The shadow pulls at the target’s shadow, making the creature enfeebled 1. This is cumulative with other enfeebled conditions from shadows, to a maximum of enfeebled 4. If this increases a creature’s enfeebled value to 3 or more, the target’s shadow is separated from its body (see shadow spawn). Enfeebled from Steal Shadow decreases by 1 every hour.
       
Spells

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