| A jagged spike of metal shoots from a hidden launcher. | |
| Perception | Stealth DC 19 |
| Skills | Disable DC 16 Thievery to disable one of the four launchers or DC 12 Acrobatics to step over a trip line (this doesn’t disarm the trap, but avoids triggering it) |
STR +0 , DEX +0 , CON +0 , INT +0 , WIS +0 , CHA +0 | |
| AC | 16 |
| Saving Throws | Fort +9, Ref +3, Will 0 |
| HP | 16 - Immunities critical hits, object immunities, precision damage - Resistances Hardness 3 |
| Ranged | spike +11 (range 20 feet), Damage piercing |
| Special Abilities | Spike Trigger A creature crosses one of the trip lines; Effect A spike launches along the trip line’s path against
the triggering creature, making a ranged Strike. |
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!