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Shift - Nano-Modulator in Dungeons & Dragons 5e

Ultramodern5 Redux

Shift - Nano-Modulator

Weapon

Rare

D&D Firearm Rules

Check Weapon Properties for Auto properties

Weapon Properties

Assault Rifle - Auto (1d10), magnetic; 1d8 piercing; 100/400ft

Combat Shotgun - Magnetic, shotgun; 1d10 piercing; 30/90ft

Solid Slug - Magnetic; 1d8+8 piercing; 50/200ft

Sniper Cannon - Magnetic, sniper (+2 1d10 piercing; 200/800ft

A shift weapon is an advanced firearm that is capable of reconfiguring itself to act like other weapons.
It requires a measure of user input to accomplish this, with the rest handled by a radical internal mechanism involving the reconstruction of the device at the molecular level.
There are two types of shift weapons, the energy modulator, and the nano-modulator.
An action is required to switch modes; once set, it remains that way until given a new configuration.
Advanced Switching (6th level). The speed to switch
configuration improves to a bonus action.

NANO-MODULATOR


This weapon physically changes dramatically between its various configurations. Its magazine is a unique solid mass of carbon and silicates shaped into a nanostructure the weapon can break down and shape into the desired bullet. Its default provides 100 standard bullets.

Assault Rifle. This standard machine gun is the default loadout, using one round per shot.
Combat Shotgun. This acts exactly like a standard shotgun, using 5 rounds per shot.
Solid Slug. This fires a massive high-caliber round that uses 15 rounds of ammunition per shot.
Sniper Cannon. This long-range sniper weapon uses up 5 rounds of ammunition per shot.

Type Damage Damage Range
Simple Ranged Check Description Other Check Description

Cost: NĀ„ 30.000
Weight: 25lb.


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