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The Sunken Tunnel in Dungeons & Dragons 5e

The Sunken Tunnel

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Smuggling Routes:
“The Sunken Tunnel remains our safest entry point to the mainland. Its exit near the river mouth is well concealed.”
“Routes through the forest are secure but dont alert the goblins when traveling through them.”

Royal Navy:
“Naval patrols are becoming bolder. Smugglers must stick to nighttime shipments only.”
“Velendra’s bribes may not hold them off much longer. Prepare alternative routes.”
“The Navy suspect we’re operating here. Keep them distracted on the mainland with false leads.”

Plans:
“Use the island as leverage with the mainland. If negotiations with the Azure Palace fail, we have the means to disrupt their trade routes.”
“Secure a mage to investigate rumors of magical veins beneath the island. If true, this place is worth more than gold.”
Final Notes
“Burn these notes if discovered. The island’s secrecy is paramount to my survival and the Veil Serpents’ supremacy.”

The Goblin Cave
"we've only explored a small ammount of where the goblins live, i know there are plently of riches and profit to be made, its just getting in there thats the problem."



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