Adventuring Gear
Varies
1d4 Charges, recharged each dawn. If you roll a 1 on recharge, the key loses all magical properties until it is inserted into Cassindra’s Door again. While magical, as an action, the bearer may use 1 charge to: Open any door or portal, and instead have it connect to a different door the bearer has opened previously. The door remains connected for 1 minute or until closed.This key is forged from shimmering white metal with a handle shaped like interwoven branches. Inscribed on the shaft is a single phrase in Sylvan: "What is once walked, may be walked again."
Cost: 1500
Weight: 1
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