Traits
Snowborn. Has resistance to Cold and doesn't get movement penalties in snow. When in snowy terrain has Advantage on Hide checks.
Witchhunter initiate. Has Advantage against Magical Saving Throws. When you damage a creature that is concentrating, it has Disadvantage on the saving throw it makes to maintain Concentration.
Actions
Multi Attack. Make two attacks from below:
Scattershot. 15 ft. cone, Dexterity Saving Throw DC14
On hit, choose a shot from below:
- Pellets. 1d8+3 Piercing damage, if failed the Save by 4 or lower then add another 1d8+3
- Peppershot. the creatures get the Blinded condition until the start of your next turn.
Pistol - Single Shot. 1d20+7 on hit,
1d10+4 bludgeon or piercing damage. On critical hit
2d12+4 bludgeon or piercing damage.
Take Aim. End your turn and focus on aiming your weapon on an enemy. At the start of your next turn
1d20+14 on hit,
1d8+4 bludgeon or piercing damage. On critical hit
2d12+4 bludgeon or piercing damage.
Multi Shot. 1d20+7 , second shot
1d20+2 , third shot
1d20-2 , fourth shot
1d20-7 , on hit,
1d10+4 bludgeon or piercing damage. On critical hit
2d12+4 bludgeon or piercing damage.
Battleaxe. 1d20+7 on hit,
1d8+4 slashing damage.
Hunker down. Double the bonus you get from being in cover.
Throw grenade. range 40 ft.,
1d20+7 DC20 to hit the square your aiming for. Every -5 moves it 5ft further in a random direction.
4d6 force damage in a 15 ft. sphere.
Bonus Actions
Reload. Reload the pistol.
Hunker down. Increase cover protection.
Charge! Move 30 ft. and make a bayonet attack. On hit, the creature makes a Strength Saving Throw DC14.