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Peaceful Slumber in Dungeons & Dragons 5e

Peaceful Slumber

Firearm

Legendary Requires Attunement

With this pistol you get a +3 to attacks and damage rolls made with this weapon. Spellcasting:You have a pool of spells that can be cast though this weapon. Your spell casting ability for this property is Wisdom with a spell save DC being 8+your wisdom modifier. As an action, You can cast the following spells; At Will: Bless,Darkness,Deafness and Blindness,Spirit Shroud,Pass Without Trace 1/Day: Sleep (9th Level), Mass Cure Wounds   Cloak of Nightshade: While this weapon is on your person, the shadows seem to stick to you, hiding you from the sight of those around. While attuned, you gain the ability of being invisible while in dim light or total darkness.   Dark Maiden's Shadow Step: You can sense areas that are obscured in dim light or darkness within 100ft. While in dim light or darkness, as a bonus action you can teleport up to 100ft to an unoccupied location that is also in dim light or darkness.   War and Peace 1/New Moon: While attuned to both Warmonger and Peaceful Slumber, you can use an action to create a 60ft radius sphere of night at a point of your choice within 100ft for the next minute. This night extinguishes all non-magical light sources, but if a spell such as daylight or any magical effect that shines daylight is activated while within the sphere of night, the sphere is destroyed.   Within this sphere of night, all allies gain the following benefits;
  • Gain a bonus to all saving throws equal to your wisdom modifier.
  • Each round the creature gains up to a max temp HP equal to your wisdom modifier, this does not stack in consecutive rounds, only refills back to the max temp HP of the wisdom modifier.
  • All allies within the darkness are able to use the Dark Maiden's Shadowstep ability
  • Within this sphere of darkness, all enemies gain the following detriments;
  • Subtract from all saving throws equal to your wisdom modifier.
  • Given the effect blindness if applicable
  • Movement of all enemy creatures are havled



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