MOD | SAVE | ||
---|---|---|---|
STR | 15 | +2 | +2 |
DEX | 15 | +2 | +2 |
CON | 15 | +2 | +2 |
MOD | SAVE | ||
INT | 4 | -3 | -3 |
WIS | 12 | +1 | +1 |
CHA | 7 | -2 | -2 |
Aquatic Assault (Sea Only). While the beast is submerged in water, it has Advantage on attack rolls against creatures without a Swim Speed submerged in water.
Enraged Strikes. While your Rage is active, the beast’s attack rolls have Advantage.
Flyby (Sky Only). The beast doesn’t provoke Opportunity Attacks when it flies out of an enemy’s reach.
Wild Bond. Add your Proficiency Bonus to any ability check, attack roll, or saving throw the beast makes.
Natural Weapons. Melee Attack Roll: Bonus equals your attack modifier using Strength, reach 5 ft. Hit: 1d8 + 2 plus your Rage Damage bonus Bludgeoning, Piercing, or Slashing damage (your choice when you summon the beast).
Harry (Land Only). Trigger: When a creature the beast can see within 5 feet of it makes an attack roll. Response: The triggering attack roll has Advantage.