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Strangers Hat

Adventuring Gear

Varies

This unassuming grey hat automatically casts the Stranger spell on anybody who wears it.  
  You make a creature that you touch look and sound completely unfamiliar. You don't decide the exact nature of these changes. Instead, the creature's appearance, including its clothing, armor, weapons, and belongings, change to seem completely unremarkable to anyone that sees it. For example, if the target is present at a royal ball, it might appear as a well-dressed nobleman, or if the target is walking among a group of orc mercenaries, it might appear as a typical orc warrior. Different creatures may perceive different changes wrought by this spell. If two creatures that have seen the target discuss its appearance or voice in detail, they can discern that it is disguised with a successful Intelligence (Insight) check against your spell save DC.    
  The creature takes on traits associated with the disguise.
  For example, if they're disguised as a nobleman, they will begin to act snobish, or if disguised as an orc warrior will begin acting brash and intimidating.  
  The user must succeed a DC15 Charisma saving throw in order to willingly remove the hat



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Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

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