Dustriders

Fei Chang Dynamics - 非常 ES-89 - 厄运射线-89 Energetic Man-Portable Ionizing Radiation Expulsion System

Weapon

Very Rare

Mods
  • Accessories
  • Barrel Shroud
  • Power Cell
  • Sight
  •   Magazine Size: 6 (each Beam Pulse use counts as one charge)   Fire Modes: Sustained Beam, Pulsed Beam   Cartridge: Compressed Liquid Hydrogen Cell   Special Maneuvers
  • Pulsed Beam - A singular beam attack that causes mechanical stress in armor, reducing the target's Armor Grade by 1 until the start of your next turn. Any targets that are caught in the pulsed beam must make a Dexterity saving throw against a DC equal to 8 + Your Proficiency Bonus + Your Dexterity or Intelligence Modifier (Unless otherwise stated). Targets that failed their saves take 4d8 Necrotic damage and 2d8 Fire damage, and targets that succeeded on their saves take half as much damage.
  • Sustained Beam - You maintain the beam for an extended period in a chosen direction as an Action, and you must remain stationary to maintain the beam. On each of your turns, you may redirect the beam to a point of your choosing as an Action. The target closest to you inside the beam also creates a splash radius of irradiated particulate, creating a 15ft sphere centered on them. Any targets caught inside or starting their turn inside the beam and the 15ft. sphere must make a Dexterity Saving throw. On a failed save, a target takes 8d8 Sundering III Necrotic Damage and 2d8 Fire damage, and half as much on a successful save. If a target has started its turn twice inside the beam, it catches fire and gains the Burning condition, taking 2d8 Fire damage on the start of each of its turns, in addition to the other effects of the beam. You can maintain the sustained beam for up to 3 of your turns, consuming 1 charge per turn spent firing, after which the weapon cannot fire for 1 turn. Once you have used this maneuver, you may not use it again until you finish a Short or Long rest.
  •   Special Properties
  • Armor Melting - Armored paneling that has been damaged on targeted vehicles have their Armor Grade reduced by 1 grade for the rest of combat.
  • Crew-Served - This weapon can be mounted on a vehicle and fired from a turret station.
  • Disruptive - Electronics and Robotics that are caught in the beam are affected by this property. Any electronic pieces of equipment are disrupted and unable to function for 1 minute. Any robotics caught in the beam must succeed on a saving throw or be stunned until an Action is taken to reboot them.
  • Heavy - Small users struggle to wield this weapon effectively and calculate their DC without their Proficiency Bonus unless the weapon is mounted. Additionally, they struggle with this weapon and cannot maintain a Sustained Beam with it.
  • Paneling Bypass - The Sustained Beam goes through unarmored or unshielded paneling and directly hits internal parts and occupants for half damage.
  • Particle Beam Weapon - Any targets caught inside the beam must make a Dexterity Saving Throw against a DC equal to 8 + Your Proficiency Bonus + Your Dexterity or Intelligence Modifier. Targets that fail their saves take the rolled damage and any unprotected targets gain 1 level of Exhaustion from the Irradiated condition.
  • Particle Beam Diffusion - The beam does half the rolled damage outside of its effective range.
  • Sundering I - The weapon ignores Grade 1 Elemental Resistances and treats Elemental Resistances as one Grade lower within its effective range.
  •   Loading: Requires an action to reload.   Jamming: This weapon does not jam.   Handling: 2-Handed

    A terrifying weapon that has an ionizing radiation emitter on one end and a disturbing amount of power cells on the other, the ES-89 (Èyùn Shèxiàn, Model 89), otherwise dubbed EMPIRES is a scaled up, linear particle accelerator which bombards a target with sheared hydrogen particles, splitting off protons and neutrons upon contact with matter, creating ionizing radiation. After enough time on target, the bombardment of particles heats the target up to the point that it will catch on fire or melt, dependent on composition.

    It also has the knock-on effect of disabling or interfering with electronics. Any targets within the immediate vicinity of the primary target are also subject to its horrifying effects. As if that wasn't awful enough, the ES-89's ionizing radiation inflicts radiation sickness and radiation burns.

    This weapon was in its experimental stages prior to the Cataclysm and a few functional prototypes have been found in the hands of a select few Reng Shue sand pirate leaders, who at this point are likely covered in tumors.

    Type Damage Damage Range
    Martial Ranged 4d8 Necrotic / 2d8 Fire Necrotic 450/900 by 5 ft. Beam


    Weight: 40lbs


    Created by

    Vaskadar.

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