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Da Jinshu Industries - 大金属 - HB-137 化学爆炸-137 Reactive Canister Launcher in Dungeons & Dragons 5e

Dustriders

Da Jinshu Industries - 大金属 - HB-137 化学爆炸-137 Reactive Canister Launcher

Weapon

Uncommon

Mods
  • Accessories
  • Sight
  • Grip
  •   Magazine Size: 3 (Each attack is a single shot)   Cartridge: Caesium Canister   Special Maneuvers
  • Airburst - Designate a point where the Caesium Canister will detonate, mid-air, and unleash the explosion in a 45 foot cone instead of a 15 foot radial sphere. All targets inside the area of effect must make a Dexterity saving throw against the Explosive DC or take the rolled damage.
  • Aimed Canister Shot - Before moving on your turn, reduce your movement to 0 to give yourself advantage on your next ranged attack with this weapon.
  • Direct Fire - Make an attack roll instead of designating a point at a target within range. A direct hit with the Caesium Canister will deal an additional 4d4 Piercing damage to the target, ignoring armor. A creature that has been directly hit will have disadvantage on the saving throw against the Explosive DC. If the attack misses, the Caesium Canister will sail past the target and hit any vertical surface in its path or travel to the end of its effective range, then detonate.
  • Indirect Fire - Designate an open space behind cover as long as there is not a roof in the path as an attack
  •   Special Properties
  • Anti-Armor - Deals unmitigated damage to vehicle internals, vehicle paneling, and constructs.
  • Corrosive - Targets struck by this weapon which have failed their saves have the Corroding condition applied to them. The target's Armor Grade is reduced by 1 until the condition is ended. Unarmored targets take 1d8 Acid damage at the start of each of their turns until the condition is ended.
  • Explosive - Deals radial damage in a 15-foot radius from the impact point - must hit an object, creature, or a surface - Each creature in a 15-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 2d8 thunder damage and 2d8 fire damage on a failed save, or half as much damage on a successful one. The saving throw is a Dexterity saving throw against a DC = 8 + your Proficiency Bonus + your Dexterity or Strength Modifier unless otherwise stated.
  •   Loading: Uses a Bonus Action to reload.   Jamming: The weapon does not jam   Handling: 2-handed

    An exotic, repeating caesium-canister launcher of sorts where the medium separating the caesium from fluorine breaks upon impact, creating an explosion. Caesium, being a byproduct of U-235 fission, is more readily available to the Reng Shue, who also mine fluorspar for its fluorine contents, which is used for uranium enrichment processes.

    Type Damage Damage Range
    Martial Ranged 2d8 Thunder + 2d8 Fire (15 foot Radius) Thunder 135/180


    Weight: 15lbs


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