Nar'met
Trade Good
Uncommon
Lanterns powered by faintly glowing necromantic energy, providing light that wards off hostile spirits and enhances undead activity.
One of these lanterns will emit a colorful glow in a 20-ft radius. Within that radius any undead have advantage to attacks, saving throws, and skill checks except for hostile spirit-based undead (who do not get the advantage). Hostile spirits must make a CON save (DC: 20) upon exposure to the light, taking 2d8 dmg upon a failure or half damage upon a success. CON save must be rerolled at the beginning of any turn that begins within the lantern’s glow.
Cost: 250g
Weight: 1lb
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