Dustriders
Breaching Sledge
Weapon
Uncommon
Mastery Archetype: Maul
Mods
Grip
Head
Maneuver
Carry the Momentum - Once per turn, if you miss the target with an attack, you can bring the weapon back around and make another attempt at an Attack for 2d8 AP II Bludgeoning damage.
Special Maneuvers
Concussive Strike - Bring the sledgehammer around towards the target's head as an Attack, inflicting 4d8 AP V Bludgeoning damage, the target must make a Constitution saving throw against a DC equal to 8 + Proficiency Bonus + Strength Modifier or be knocked prone and 5 feet to the left or right of the player.
Crushing Strike - Bring the sledgehammer down on top of a prone target as an Attack, dealing 5d8 AP VI Bludgeoning damage, stunning them until the start of your next turn. Once you have successfully used this maneuver, you cannot use it again until you finish a Short or Long rest.
Rhythmic Strikes - Chain a series of brutal striking attacks against a single target as long as your attacks are successful. As a single Attack action, keep making attacks against the same target until you miss, making a up to a number of attacks equal to your Strength modifier. If you miss, the chain ends. If you succeed on two or more, the target's Armor Grade is reduced by 1 for each successful attack after the first. Once you have successfully used this maneuver and made at least one successful attack, you cannot use it again until you finish a Short or Long rest.
Special Properties
Armor Piercing V
Blunt Weapon - Does Double the rolled damage to Poise.
Demolition Tool - Can be used to break doors and walls.
Heavy
Prybar - Using this weapon grants advantage to Strength checks where leverage can be applied with it.
Staggering - Upon making a successful attack, this weapon prevents a target from taking an Opportunity Attack until the start of your next turn
Weight: 8
Handling: 2-handed
A weapon used during the proxy wars by specialized counter-terror units, the breaching sledge has once again bludgeoned its way into popularity amongst discerning martial-minded people. It has a sledgehammer head and a claw-tipped end at the base of its grip for prying things open. This modernized maul uses more advanced materials to reduce reverberation, improve durability, and perform its duties more effectively.
| Type |
Damage |
Damage |
Range |
| Martial Melee |
4d8 |
Bludgeoning |
Melee |
Weight: 8lbs