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Excal-heim

Boom Hammer

Weapon

Very Rare Must be Level 12 or higher. Requires Attunement

Hammer time... now with Explosions
Ammo(Bulletx4), Loading, Siege Weapon, STR 18, Two-handed

Base weapon: Maul / Hand Cannon

You have a +3 bonus to attack and damage rolls made with this magic weapon.

Main attacks:


Burnig Maul. Melee Weapon Attack: Str+Prof+3 to hit, reach 5ft., one target. Hit: 1d12 Bludgeoning + 1d8 fire damage.

Snub Cannon. Ranged Weapon Attack: Dex+Prof+3 to hit, range 20/60ft., one target. Hit: 3d6+0 fire damage. Uses bullets.

Weapon Art:


Boom Strike. Melee Weapon Art: Str+Prof+3 to hit, reach 5ft., one target. Hit: 4d10 Bludgeoning + 5 Fire damage. Uses bullets.
All creatures within 5ft of the target, not including you, take half the total damage dealt in thunder damage.
You can use this ability a number of times per day equal to your proficiency modifier.
Additional rules for Weapon Art's can be found here: Soulcraft Weapons

Complicated Properties


Ammo(Bullet x 4). The Boom Hammer consumes 4 Bullets each time it's loaded.

Firearm Cannon's damage is unaffected by ability scores.

Loading. Reloading takes 1 action. You must have a free hand to do this.

Siege Weapon. Deals double damage to objects, structures, and constructs.

STR 18. You have disadvantage to hit unless you have a Strength score of 18 or higher.


Weight: 12 lb


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